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Tips to Use Dazzle (Dota2)
- Don't forget that Shadow Wave deals damage around your healed
allies as well, roughly a Melee hero swing and a tiny bit more; a bit
similar to Omniknight's Purification but with considerably less raw healing.
- Each level of upgrade for Shallow Grave makes it cost less
mana; if you're having mana problems (and you likely will), consider
upgrading it sooner rather than later.
- Your first skill can be any of the three depending on the
situation; Poison Touch if you're hunting for first blood (with
teammates, by yourself or with a single lane partner is probably not
enough and can be risky in the event of a reversal), Shallow Grave if
the enemy has not been spotted in their lanes and you suspect a possible
gank incoming, and Shadow Wave if you're fighting an aggressive melee
gank with an ally.
- Don't forget that the range of Shallow Grave increases with
each level; it starts out less than your normal attack, but at level 4
goes to twice that length. You don't want to have an ally die just
because you had to run in closer.
- Using Shallow Grave is the most important role Dazzle has, and
one of the chief reasons why Dazzle is complicated; in using it you
grant an ally or yourself five seconds where they cannot die. For newer
players, it is often better to use it earlier than never; 2 seconds of
life for an ally is better than none. More experienced players can gauge
the situation of battles better, and can determine if burst damage has
already been applied, amount and length of incoming stuns, and at whom
they're directed, et cetera. In the early game laning phase, you can
aggressively attempt a kill and then use Grave on yourself once you're
near death; however, this can easily backfire due to burst damage and
stun, preventing you from using the spell. In the mid game, your
priority to grave are heroes with powerful abilities that haven't been
used yet in an encounter, such as a Sand King Epicenter, a Tidehunter's Ravage, or an Enigma's Black Hole.
Typically, the use of such ultimates would change the tide of battle in
your favour, although this would only apply if those types of heroes
are caught out of position, or are about to die before they can use it.
Preventing a hard carry from dying and losing their gold is also
important, but not if it means losing the teamfight and being able to
push. In late game, keeping your hard carry alive becomes your top
priority. There may be instances wherein you must choose between the
life and death of allies, and it is very important to know who to
prioritise (knowledge of priority will become second-nature with
experience). For example, choosing between keeping Tidehunter alive
after his Ravage has been used is a poor decision versus keeping your
team's Lycan from dying, but if Tidehunter's death seems to be sure and
Lycan's does not, you must make a decision very quickly. This is the
difficulty of Dazzle.
- While Weave is a spell with a fairly simple effect it can
massively increase both the deadliness and the durability of your team,
especially if it is heavy in physical damage dealers who need to close
with the enemy like Ursa and Sven.
- Learn to use Weave pre-emptively to maximise the armor
buff/debuff for the team fight. In addition, it can be used to
discourage your enemies from sieging a tower or attempting Roshan: as
their armor deteriorates while they make an attempt, their chances of
following up with a team fight in their favour becomes much lower.
source:
http://dota2.gamepedia.com/Dazzle
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