Luna and Night Stalker complement each other well; as Eclipse causes day to become night and Darkness gives both of them a very long vision range.
Early points in Lunar Blessing will make last-hitting creeps
easier. At any rate, make sure you have a single point in it before the
first night as only one point is needed for the full amount of vision it
bestows.
Early points in Moon Glaives will push the lane. Moon Glaives
is commonly not skilled at all until the laning phase has concluded.
Extremely unusually for a hard carry, Luna gains significant
killing power with a level advantage, owing to Lucent Beam and by
extension Eclipse.
Lucent Beam's cast range is gigantic. Use it to pick off fleeing heroes.
Bear in mind Eclipse's range is much smaller than Lucent Beam's.
Under almost all circumstances Luna should be paired with a
disabler for her laning phase; as aside from her high movement speed she
has absolutely nothing to help her avoid ganks or kill attempts.
It takes significant skill and knowledge of the game to solo a
lane with Luna. Her very small attack range and purely damage-oriented
skillset mean she is extremely easy to kill. Even then, it is
recommended to have ward vision and easy access to team backup for her
to be successful in a solo lane. The advantage of running a solo Luna is
that it is essentially high-risk high-reward. A Luna with level
advantage doing well can easily set the momentum of the game in her
team's favor.
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