- Always use Lightning Bolt before Arc Lightning so you may not lose your opponent in the fog.
- Always watch your positioning as Lightning Bolt and Arc Lightning have relatively long ranges, and Thundergod's Wrath
has global range. Often, there is no reason to be up close in battle
unless you are chasing down heroes; and Zeus' fragility compounds this.
- When trying to kill low hp heroes (low, but not low enough for Ultimate only) in hard to navigate areas use Thundergod's Wrath to gain vision of your enemy so you can Lightning Bolt them to death.
- During team fights, use all of Zeus's spells (including his
ultimate) as soon as possible to make the best use of his passive.
Static Field is based on the percentage of current health, not maximum
health, so it will do more damage to heroes at full HP. If you wait for
the enemy team's health to go down before using Thundergod's Wrath, then
Static Field will not do as much damage as it could have.
- Remember that Lightning Bolt and Thundergod's Wrath provide
truesight. Don't be afraid to use your ultimate or cast Lightning Bolt
on a nearby creep if you believe an invisible enemy may be sneaking up
on you or attempting to escape; if an enemy is invisible in a teamfight
make sure to cast Lightning Bolt on another target before casting
Thundergod's Wrath so that the granted truesight allows your ultimate to
damage the invisible target.
These tips were taken from
this guide written by the famous Zeus player Merlini.
- While skipping most of your core items to get Aghanim's Scepter and Refresher Orb
earlier is a good idea to deal a lot of damage in a short time, it has
many downsides. First of all, it will use most (if not all) of your
mana, making you really weak and not very useful for a good amount of
time. Second, if you don't have items which can increase your mana pool
enough to cast your combo (Shiva's Guard, Rod of Atos, Bloodstone, Scythe of Vyse...)
you may find yourself without mana even after using your Refresher Orb.
Third, you will lack a very needed HP boost or an escape mechanism;
this means that you'll be rather squishy and a lot of Heroes could kill
you with just a stun and some damage. Fourth, you will probably kill a
lot of Heroes, but your carry should do that. Zeus scales well into the
late game thanks to his passive ability, but carries are far more useful
than Zeus at dealing a reliable amount of damage in the late game. You
shouldn't be killing anymore.
- Thundergod's Wrath should only be used to acquire a kill if
your carry is unable to attain it themself. In most encounters, it
should be used early in the fight to make things easier for one's team.
- In late game, Refresher Orb is a better item than scepter as
it will allow Zeus to use his spells more often, which owing to his
scaling passive is more important than stronger ultimate damage. Using
your three spells with a scepter in late game will deal less damage than
using your three spells, then refreshing them and using them again.
However, Refresher Orb provides you with no survivability, so if you
need to be more tanky and durable Aghanim's Scepter is the best choice,
since it gives both HP and Strength, as well as other useful stats.
Furthermore, using a Refresher Orb will drain a lot of mana, making you
unable to cast your abilities if used carelessly.
source:
http://dota2.gamepedia.com/Zeus
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